A sample of some of the games I've been working on.
A small experiment using genetic algorithm during the Pimiät Pelijamit 2019. One of the themes was "Darkness". This was just a small personal project I worked on at odd hours in addition to the actual game jam game. A generation of random Olios with different attributes, such as different color, size, eye size, are released from their nest as they scramble to different directions. In the dark forest there are Ugglios, which are the natural predators of Olios. The Olios which survive the longest (even if they are eventually eaten) are then bred and a new generation of Olios are released into the wild for the next round. The Olios usually became homogenic after approximately 7 generations.
I think the genetic algorithm would be super fun to use in an actual game in combination with an auto battler mechanic. It would also be useful in game testing, especially with game balancing.
This was my very first finished game. The goal of the game is to be tagged (marked with a star over the head) and run to the corresponding goal in the field (also marked with a star). If you’re not tagged, you should try to catch the player who is, and become tagged yourself. Running while tagged causes loss of endurance, which reduces speed to level out the playing field.
You can play the game against an AI, have two AIs play with each other or play with another player in couch mode.
Game for Castle Game Jam 2016 in Örebro, Sweden. The theme was "Dimension". It got some very nice feedback and was a fun experience to actually see people playing it. That's something you can’t see when attending online game jams.
I added the projection prediction calculations to the game later during my engineering studies.
Project I worked with at Oulu Game Lab. Originally 3D RTS game based at sea, where the player bases move with the currents. It turned out that creating a physics based multiplayer game (at that time) wasn't as simple as one might imagine. Simply adding Unity's then brand spanking new UNET components wasn't enough and the ships were constantly out of sync. It was still a very good learning experience. I'd highly recommend reading up on gaming networking at Gaffer on Games.
Physics based game for the 2017 Butterscotch Shenanijam. The aim is to apply leeches on robot patients using rather frustrating controls. The game got very good feedback, however it didn't really have a win/lose state or any other measurable goal. Also, the short music loop got a bit monotonic after a while.
Physics based game where you stack blocks until they all collapse. Just a concept I played around with for a bit. This might be interesting as a 3D VR game or as a multiplayer hot seat party game.
My first game jam game for Bacon Game Jam 09. Theme was "Depth".
I wanted to learn more about game programming and decided that a great way was just to challenge myself in a game jam. As with most other game jams, I worked alone on this one. Objective of the game was to plan a route with waypoints and fetch a treasure whilst avoiding sharks and trying to preserve oxygen by not moving too fast. The game wasn't anything special, but I still think that game jams are a great way to challenge yourself in learning new things.